Final approved character designs
Proposed Shared skeletons and meshes to be duplicated and tweaked to reduce costs
The cloned meshes and rigs shows all characters sharing the same mesh below the waist saving time and money for the client. 3DS Max CAT was chosen as the preferred rigging and animation tool. 
As the environment, assets and final rendering would be carried in Max, for pipeline benefits and the small scale/fast turn-around of the project it was over using Maya

One final stage scene prior to the new camera
Pre-render & almost complete animation (old camera) - modification were required for the new camera
Final scene of the sequence with new camera angles used. Client required a GoPro camera to feed the live image .
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