The 'Pit-crew' functionality was not included in the final game and so was left off the previous showreel. Originally animated @ 12fps the current task involves piecing together the separated motions and updating to new frame rate.
An original preview render ( unaltered @12 fps) showing the complex star/end poses for various characters. Pit-crew had a range of bespoke and shared animations. Rigged and animated with Biped, a limited bone count with no twist joints links
Cleaned & revamped tyre change sequence
A work in progress update -reworked at 30fps - same bone count as original assets.
rendered @ 12fps (an error forgiving frame rate) - upgrade will involve improved hand and foot work & a revision of timing.